However, this solution is most likely not a long-term solution, as it will eventually break once Apple changes their API, at which point, fixing it would require either writing a wrapper to run them on (which would cause the game to run far slower), or modifying and recompiling the kernel (and who has time for any of that anyway?). You can also get it to work by re-enabling kernel support for 32-bit programs at boot and copying over the 32-bit libraries from Mojave into a Chroot prefix to run Apps within, effectively re-adding 32-bit support. Unfortunately, I had to also install the windows version of the Steam launcher within Crossover for it to work, so now I am stuck with two copies of the Steam launcher, one for Windows apps and one for MacOS apps. ![]() ![]() ![]() I know I'm late, however, I was able to get this game running in MacOS 10.15+ by running the windows version within Crossover.
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